Author Archives: Matt

British Gas: Smarter Homes For All

 

Client: British Gas

Production: Nexus Studios

Agency:  CHI & Partners

I was responsible for modelling and design work on all the characters, as well as modelling, texturing and lighting for the first house seen:

 

Honda: Made Mean

 

Production: Nexus Productions

Direction:  Smith and Foulkes

Responsible for modelling of the spray painting robot, plus additional modelling on other robots.

Hungry Shark: Interviews

 

Client: Future Games Of London

Production: The Pixel Hive

Writing & Direction – Alex Franks

Sound – Stafford Bawler

Executive Producer – Chris Dawson

Direction – Ian Harper

Modelling, Rigging, Texturing, Lighting, Rendering and Compositing: Matt Clark

Animation: Dominic Griffiths, Stuart Doig

Hungry Shark Shorts

Client: Future Games Of London

Production: The Pixel Hive

Script writing – Chris Dawson

Storyboard & Direction – Johanna Cranston

Sound – Stafford Bawler

Modelling, Rigging, Texturing, Lighting, Rendering and Compositing: Matt Clark

Animation: Stuart Doig

 

Hungry Shark “Custom Shades”

Client: Future Games Of London

Production: The Pixel Hive

Writing & Direction – Alex Franks.

Sound – Stafford Bawler.

Marketing – Lena Barendt, Stephanie Warwick, Valentina Marchetti.

Executive Producer – Chris Dawson.

Direction – Johanna Cranston, Ian Harper, Adrian Lacey.

Modelling, Rigging, Texturing, Lighting, Rendering and Compositing: Matt Clark

Animation: Stuart Doig

 

Spiral

A man boards the tube late at night.
It is empty except for a woman he finds strangely alluring. She looks just like him.
His face grows towards hers, and hers to his.
Not a word is uttered, this is their moment to lose themselves in each other.
But ultimately they are just passing ships in the night.

Directed by Ross Neil and Matt Clark, with thanks to HSI London.

All modelling, rigging, texturing, lighting, rendering, and compositing by Matt Clark.

Story and design by Ross Neil.

Ross’s original pitch boards:

Talk Talk

Client: Talk Talk

Production: Nexus Productions

Directors: Smith and Foulkes

I was responsible for the modelling, texturing and rigging of the Gnome, Tin Robot and Doll.  I also designed the Gnome and created the hair for the doll.

 

 

Coke Buildings

Production: Nexus Production

Director: Smith and Foulkes

Responsible for various character models and look dev, and some lighting and rendering.

Project lead Ben Cowell talks about the project on his blog here

Nexus also made a little making of feature:

 

Vodafone

Agency: Jung von Matt/Alster
Client: Vodafone
Director: Sebastian Strasser
Production Company: @radical.media Berlin
VFX: Time Based Arts

Time Based Arts approached me to help knock out some very quick 3D concepts for a robotic character in this Vodafone ad.  Whilst the general design was largely done, they needed variations, particularly with the head, with a brief of keeping him on the friendlier/cutsey side.

 

Invade All Of The Humans

Directors: Tom and Mark Perrett

Production: Nexus Productions

These two characters went through a lengthy development phase, during which I was one of many who worked on bringing them to life.

I did various modelling and material work, in particular getting Calculord’s Mouth display to work correctly.

Netflix

Production: Nexus Productions

Directors: Smith and Foulkes

Various CG elements to complement the puppetry, including digital replacement of the beaver when diving in the water.

YouTube: Play

Director: Johnny Kelly
Production: Nexus Productions

I helped in making the 3D pre-visusalisation, which enabled the crew at Clapham Road Studios to plan their model making and camera moves.

TNT

Production: Nexus Productions

Director: FX and Matt

I  modelled and rendered the pigeon character for this series of TNT adverts.

 

Coco-Cola “Avatar”

Production: Nexus Productions

Director: Smith and Foulkes

Agency: Wieden + Kennedy Portland

For this advert I created a tool for the folks at  Nexus to create the ‘pixelisation’ effect as the characters turned from human to their digital avatars.

Placebo “The Never-Ending Why”

Production: Nexus Productions

Director: Champagne Valentine

This music video for Placebo also had an online interactive version.  I created the animated sea in both, in a style to fit in with the etching/lino cut feel (best visible at 30 secs in)

Het Klokhuis

Nexus Productions were approach to provide new titles for long running Dutch TV show “Het Klokhuis”. Director Johnny Kelly does an interesting break down here:

http://www.artofthetitle.com/2010/02/08/het-klokhuis/

I modelled and animated the melting bubble gum sequence in 3ds max, which was then 3D printed into 25 real models. These were painted up and placed into the stop motion set.

Credits
Agency: KesselsKramer
Art Director: Christian Borstlap
Producer: Pieter Leendertse

Production Company: Nexus
Director: Johnny Kelly
Executive Producers: Christopher O’Reilly & Charlotte Bavasso
Producer: Luke Youngman
Production Manager: Jo Bierton
Creative Development: Beccy McCray

Property of Nexus Productions

ATOC

WCRS approached me to design some gnome characters for a cinema and print campaign for The Association of Train Operating Companies (ATOC).

The final characters were to be turned into real models/puppets.  You can see the ideas started as a modernised traditional gnome, and moved to a more ‘muppet’ like puppet gnome.

Our finished designs were turned into 3d CG models as reference for the puppet makers to work from.

Concepts by Adam Willis and Matt Clark

The Sims

Directors: Smith and Foulkes

Production: Nexus Productions

I helped a very busy team of character riggers for this 2009 TV spot for The Sims.

Jimmy Carr DVD

Client: Bwark Productions

Director: Matt Clark

Modelling, Rigging, Texturing, Animation, Lighting, Rendering and Compositing: Matt Clark

A series of short animations for Jimmy Carrs “In Concert” 2008.

Comcast

Production: Nexus Productions
Directors: Smith & Foulkes
Brand: Comcast
Agency: Goodby, Silverstein & Partners
I oversaw the character development team at Nexus Productions, for this series of commercials for Comcast.

I personally modelled a bunch of characters such as the penguins, squirrels, giant robot, giant lizards, hockey players and even a killer tomato…

Coke Unity

Directors: Smith and Foulkes

Production: Nexus Productions

Responsible for the design and modelling of the Yao Ming and Lebron James characters, the pandas and the dragon.

 

Sky ‘Dream Factory’

Production: Nexus Productions

Director: Jim Le Fevre

I was Lead Character modeller on this series of adverts back in 2007, of which creating the animated Christmas Tree was the most challenging aspect.

AEG

 

Client: AEG

Directors: Smith and Foulkes

Production: Nexus Productions

I created a number of 3d models for this AEG advert.  Rendered z-depth passes were then manipulated to help create a very effective visualisation of the sound waves made by the actions.

BBC Jam

Production: Nexus Productions

Director: Woof Wan-bau

An advertisement I worked on at Nexus Productions for BBC Jam in 2006. I modelled and rigged the crazy little French rapper.

BBC Jam

Production: Nexus Productions

Director: Woof Wan-bau

Responsible for the the modelling, texturing and rigging of the plant for this BBC Jam spot in 2006.

Zanussi

Production: Nexus Productions

Directors: Tom and Mark Perrett

I was responsible for the modelling and NPR rendering of this spot for Zanussi in 2006.

Renault

Directors: Smith and Foulkes

Production: Nexus Productions

Responsible for various character modelling/rendering, and the modelling, texturing and rigging of the knife wielding trees.

Yakult

Directors:  Tom and Mark Perrett

Production: Nexus Productions

I did the modelling, texturing/materials, and rigging for these 5 Yakult adverts, back in 2005.

TER

Production:  Nexus Productions

Directors: Smith and Foulkes

Responsible for the modelling of the Cheetah and the Deer in this 2005 spot for TER.

 

TER

Production: Nexus Productions

Directors: Smith and Foulkes

Responsible for the modelling and cloth sim of the Princess character, and the modelling of the rival Prince characters and cars.

Bears³

Bears³ was developed with Matt Everit back in 2004.   Matt created some simple, cute bear characters and animated them to audio from Ricky Gervais’s hugely successful Xfm podcasts.

Ricky loved them and recorded additional audio for us to make an original short, with an idea to perhaps turning them into something bigger.  It never materialised in the end, and ultimately the podcasts were turned into another show many years later.

The Bears were the subject of much controversy in 2006/7 when adverts for the Irish Lotto were considered to have ‘borrowed’ stylistically from our animations, and featured in the national press:

The Metro 31/01/2007

irish_metro_article

The Sunday Times 11/03/2007

sundaytimes

We did take legal advice, and despite a strong case it would have been prohibitively expensive to pursue.

Decipher: Jedi Knights CCG

Title: Jedi Knights CCG

Client: Decipher Inc

In 2001 I freelanced for Decipher Inc, making 3d models of a number of Star Wars characters for their customisable card game ‘Jedi Knights’.

Originally I supplied models for the in house to use in their designs, but later on I was designing and rendering certain cards myself, a selection of both is shown here.

Whilst quite not great by todays standards, I look back with a pride at what I achieved with given the limitations of the computers and software at the time.